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Php > Miscellaneous sample source codes
Basic Example 2
Basic Example 2 setRate(36.0); $m->setDimension(1200, 800); $m->setBackground(0, 0, 0); /* mouse tracking sprite - empty, but follows mouse so we can get its x and y coordinates */ $i = $m->add(new SWFSprite()); $i->setName('mouse'); $m->add(new SWFAction(" startDrag('/mouse', 1); /* '1' means lock sprite to the mouse */ ")); /* might as well turn off antialiasing, since these are just squares. */ $m->add(new SWFAction(" this.quality = 0; ")); /* morphing box */ $r = new SWFMorph(); $s = $r->getShape1(); /* Note this is backwards from normal shapes. No idea why. */ $s->setLeftFill($s->addFill(0xff, 0xff, 0xff)); $s->movePenTo(-40, -40); $s->drawLine(80, 0); $s->drawLine(0, 80); $s->drawLine(-80, 0); $s->drawLine(0, -80); $s = $r->getShape2(); $s->setLeftFill($s->addFill(0x00, 0x00, 0x00)); $s->movePenTo(-1, -1); $s->drawLine(2, 0); $s->drawLine(0, 2); $s->drawLine(-2, 0); $s->drawLine(0, -2); /* sprite container for morphing box - this is just a timeline w/ the box morphing */ $box = new SWFSprite(); $box->add(new SWFAction(" stop(); ")); $i = $box->add($r); for($n=0; $n<=20; $n) { $i->setRatio($n/20); $box->nextFrame(); } /* this container sprite allows us to use the same action code many times */ $cell = new SWFSprite(); $i = $cell->add($box); $i->setName('box'); $cell->add(new SWFAction(" setTarget('box'); /* ...x means the x coordinate of the parent, i.e. (..).x */ dx = (/mouse.x random(6)-3 - ...x)/5; dy = (/mouse.y random(6)-3 - ...y)/5; gotoFrame(int(dx*dx dy*dy)); ")); $cell->nextFrame(); $cell->add(new SWFAction(" gotoFrame(0); play(); ")); $cell->nextFrame(); /* finally, add a bunch of the cells to the movie */ for($x=0; $x<12; $x) { for($y=0; $y<8; $y) { $i = $m->add($cell); $i->moveTo(100*$x 50, 100*$y 50); } } $m->nextFrame(); $m->add(new SWFAction(" gotoFrame(1); play(); ")); header('Content-type: application/x-shockwave-flash'); $m->output(); ?>
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